{"id":217,"date":"2021-12-16T04:23:08","date_gmt":"2021-12-16T04:23:08","guid":{"rendered":"https:\/\/freestyleacademy.rocks\/~KellyL\/?page_id=217"},"modified":"2022-05-21T17:25:04","modified_gmt":"2022-05-21T17:25:04","slug":"reflections-3d-modeling-in-animation","status":"publish","type":"page","link":"https:\/\/freestyleacademy.rocks\/~KellyL\/reflections\/reflections-3d-modeling-in-animation\/","title":{"rendered":"3D Modeling in Animation"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">In this semester of animation, we got the opportunity to start learning the mechanics and process of 3D animation. We started with the basics of modeling, sculpting, and texturing 3D objects.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Learning How to Model in Maya<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The first thing we had to learn was how to create basic polygonal models in Autodesk Maya. We learned all the controls of the program through different assignments. For example, the fire hydrant assignment involved learning how to use the different cut, extrude, and smooth tools to create a variety of looks in varying levels of detail for a simple fire hydrant. We used these same tools, as well as learning how to create landscapes in the Greek temple assignment. <\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-FireHydrantRender-1024x576.jpg\" alt=\"\" class=\"wp-image-230\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-FireHydrantRender-1024x576.jpg 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-FireHydrantRender-300x169.jpg 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-FireHydrantRender-768x432.jpg 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-FireHydrantRender-1536x864.jpg 1536w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-FireHydrantRender.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Fire Hydrant Render<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-GreekTempleRender-1024x576.jpg\" alt=\"\" class=\"wp-image-232\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-GreekTempleRender-1024x576.jpg 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-GreekTempleRender-300x169.jpg 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-GreekTempleRender-768x432.jpg 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-GreekTempleRender-1536x864.jpg 1536w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-GreekTempleRender.jpg 1920w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Greek Temple Render<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Learning Sculpting in Z-Brush<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">We then moved onto a new program, ZBrush, where we made existing models more detailed using the different brush tools and a tablet. For the skull and head bust assignments, we started with a basic sphere and learned how to mold it into a humanoid shape, while also looking at reference photos. For the weapon assignment, we imported the models we had already made in Maya into the program and added details. I was able to add cracks and a dragon onto my sword.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"737\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Skull-1024x737.png\" alt=\"\" class=\"wp-image-236\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Skull-1024x737.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Skull-300x216.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Skull-768x553.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Skull.png 1234w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Skull<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"700\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/kl-face02-1024x700.png\" alt=\"\" class=\"wp-image-237\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/kl-face02-1024x700.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/kl-face02-300x205.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/kl-face02-768x525.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/kl-face02.png 1309w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Head bust<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"772\" data-id=\"238\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush1-1024x772.png\" alt=\"\" class=\"wp-image-238\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush1-1024x772.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush1-300x226.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush1-768x579.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush1.png 1114w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Front<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"753\" data-id=\"239\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush2-1024x753.png\" alt=\"\" class=\"wp-image-239\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush2-1024x753.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush2-300x221.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush2-768x565.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-WeaponZbrush2.png 1176w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Back<\/figcaption><\/figure>\n<figcaption class=\"blocks-gallery-caption\">Weapon<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Texturing in Substance Painter<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Finally, we moved onto texturing our sculpted models in Adobe Substance Painter. We learned how to use the materials in the substance painter library to add color and texture to objects. I was able to add a metallic shine and some copper rusting onto my dragon sword, which I then also rendered in the same program.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:40%\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-texture-1024x788.png\" alt=\"\" class=\"wp-image-248\" width=\"320\" height=\"246\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-texture-1024x788.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-texture-300x231.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-texture-768x591.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-texture.png 1300w\" sizes=\"auto, (max-width: 320px) 100vw, 320px\" \/><figcaption>Screenshot of Substance Painter Interface<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:60%\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"601\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-render3-1024x601.png\" alt=\"\" class=\"wp-image-249\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-render3-1024x601.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-render3-300x176.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-render3-768x451.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-render3-1536x902.png 1536w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/weapon-render3-2048x1202.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Weapon Rendering in Substance Painter<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Creating a Character<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">The overarching project of our unit was designing and creating an original character using this exact process of modeling, sculpting, and painting. We started by coming up with a concept for a character design, and then using the skills we were taught we brought our designs to life. This was my process for creating my mushroom witch character, Kinoko.<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"795\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/conceptart-1-copy-1-1024x795.jpg\" alt=\"\" class=\"wp-image-233\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/conceptart-1-copy-1-1024x795.jpg 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/conceptart-1-copy-1-300x233.jpg 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/conceptart-1-copy-1-768x596.jpg 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/conceptart-1-copy-1-1536x1192.jpg 1536w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/conceptart-1-copy-1.jpg 1801w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Initial Concept art for mushroom character.<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-image\"><figure class=\"aligncenter size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"516\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-Model1-1024x516.png\" alt=\"\" class=\"wp-image-234\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-Model1-1024x516.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-Model1-300x151.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-Model1-768x387.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-Model1.png 1477w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Modeling the character in Maya, using the concept art as a reference.<\/figcaption><\/figure><\/div>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-CharacterZbrush-1024x645.png\" alt=\"\" class=\"wp-image-250\" width=\"404\" height=\"254\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-CharacterZbrush-1024x645.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-CharacterZbrush-300x189.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-CharacterZbrush-768x483.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-CharacterZbrush-800x500.png 800w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-CharacterZbrush.png 1514w\" sizes=\"auto, (max-width: 404px) 100vw, 404px\" \/><figcaption>Sculpting details onto the character model in Zbrush.<\/figcaption><\/figure>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"500\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-texture-1024x500.png\" alt=\"\" class=\"wp-image-251\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-texture-1024x500.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-texture-300x146.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-texture-768x375.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-Character-texture.png 1293w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>The process of painting the sculpted model in substance painter.<\/figcaption><\/figure>\n<\/div>\n<\/div>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"608\" src=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-character-bio-1024x608.png\" alt=\"\" class=\"wp-image-252\" srcset=\"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-character-bio-1024x608.png 1024w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-character-bio-300x178.png 300w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-character-bio-768x456.png 768w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-character-bio-1536x912.png 1536w, https:\/\/freestyleacademy.rocks\/~KellyL\/wp-content\/uploads\/2021\/12\/KellyL-character-bio-2048x1216.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><figcaption>Finished character model and biography.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>In this semester of animation, we got the opportunity to start learning the mechanics and process of 3D animation. We started with the basics of<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":224,"menu_order":1,"comment_status":"closed","ping_status":"closed","template":"","meta":{"footnotes":""},"class_list":["post-217","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/pages\/217","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/comments?post=217"}],"version-history":[{"count":12,"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/pages\/217\/revisions"}],"predecessor-version":[{"id":732,"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/pages\/217\/revisions\/732"}],"up":[{"embeddable":true,"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/pages\/224"}],"wp:attachment":[{"href":"https:\/\/freestyleacademy.rocks\/~KellyL\/wp-json\/wp\/v2\/media?parent=217"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}