When my friend started developing the servers for this game he knew he wanted this game to have the same sort of feel as Agar.io and Slither.io. What we wanted to add was a faster play style and a more social game. Agar and Slither are fun but it's really hard to play with friends. At the start of this unit my plan was simple, to create a series of short animations that would later go into a youtube channel. The animations were meant to be very basic in making it possible for me and my partner to create a large number of them by the end of the unit. However immediately after starting on the first animation I knew that it wasn’t what I had envisions, the animating process took too long to perfect and even then the final product looked sloppy. After about a month into the unit I had close to 0 drive to come to class to work on it, it wasn’t something I was proud to put my name on. A few months prior to the unit a friend and I started working on a game (still yet to have a name), the game was simple and meant to be very casual for anyone to jump in and out of, all browser based of course. During the beginning of it my friend had the intention of teaching me how to code and create a server, by the time the structure of the game had been completed our innovator unit had begun. Juggling the two projects I decided to put the game on hold and pointed my attention towards my innovator project. As I mentioned earlier about a month into the unit I was pretty much done, not even close to “done” with the work, I was just “done” with working on it. I just wanted to be working on something I was proud of, so the next week I would come to class and just do art for my friends game, and I realized that I was really enjoying it. I was creating things I was proud of and I realized, that’s what the innovator unit is about, exploring, making mistakes, uncovering new passions, and that’s when I came to Mr. Flo first to ask about it. One of the main reasons that I wanted to pursue this instead of my animations is because I knew it was different, I knew no one else was going to create a fully playable game, whereas I could name a few people making animations that honestly looked really really good compared to mine. In the end I knew that working on my animations would have made the rest of the unit hell and the game was something I would be proud to show to my peers.