When we started to make this game my friend told me "we need a huge eyeball that just f***** you up", and that's where it all began. When I starting working on this I kept trying to figure out how it would shoot its projectiles, and then I realized "what do eyeballs do?" Well they blink, at first we experimented with just 2 frames (one closed and one opened) but the animation eneded up looking very choppy. In the end I was able to create a total of four frames that could loop each time it fired. Creating this object was very different for me, because I am used to using lots of shading with the gradient tool to make it blend together, but for the art style we wanted the shading was completely different. In the end I was very please how this came out.
Of all the things I worked on, although this may seem the simplest, it took wayyyyy too long. I knew we wanted to use a spaceship as the main sprite, and it needed to be something with very distiguishable parts including: the hull, wings, thrusters and cannons. The reason for this is because as the game progresses we want to have a loot system that translates to upgrades for your ship, bigger thrusters-more speed, larger cannons-more damage, and so on. So that meant it couldn't be some UFO looking object. In total I think I created about 15 different unique designs, and probably 5 more for each unique concept that was just moving around the pieces.