Narrative 2

Animation

We started animating motions onto our 3D figures in animation. Mocap data, which can be added to any character model provided it has a rigged skeleton, is just a set of pre-animated motions. The data moves the skeleton of your character in accordance with how each joint is rotated and manipulated. Our physical gestures were translated into digital movements using Mocap technology and Maya, which were then animated onto our 3D models. But we also discovered how to create simple manual key-framing animation in Maya. We produced run, leap, and walk compositions as well as lip sync motions of our characters using these new tools and abilities.

Our 3D Group Narrative Animation was our largest and most difficult assignment for the Narrative 2 unit in Animation. With Nicole, Lily, and Quinn, I collaborated on a project. We all concurred during the process of brainstorming that we should give creating a beautiful atmosphere setting and employing aesthetically pleasing lighting top priority. We didn’t pay as much attention to a complicated and comprehensive narrative. We all gave our best abilities to the project, whether it be rigging, texturing, or 2D animation.

Basic Models of buildings used in the animation:

The final editing stage of our film was rushed, so I would have gone back and used Premier to smooth out the transitions and correct minor editing errors. For instance, aligning sound effects with the activities they represent and cutting the end). Despite all of that, I’m happy of the outcome and the opportunity that I received from working on this significant project with the team.

Model of one casual building and Main Character:

Final animation:

Digital Media

In the Multi-Layer Artwork Project, we had to produce a piece of art in Adobe Illustrator, convert it to a 3D format, and then make it into a video. I chose to base my project on the narrative treatment I created for English class. To translate a portal vortex into wood art, I wanted to exhibit one. After drawing it out, I altered my mind about wanting to create a city with a stunning skyline. There were going to be just too many paths intersecting that it would not be practical to make a 3d wood stacked artwork with this design in mind. After Affects Virtual Build Composition

Virtual build video with layers

A vortex was easier for thee reasons. First, I had to only make 3 unique layers to make the entire artwork, and then copy and paste these swirls smaller and smaller in reference to the center. Secondly, Illustrator has a swirls tool that can pre make swirls, and using other shortcuts, I fused these swirls together to create one shape. Lastly, this composition has the structural support needed for a layered piece, and one layer will not fall because of lack of support from another layer.

Wood Art Physical Assembly Video

Final Completed Wood Art

English

In English, we created our own unique universes and made deep tales that related to actual events. We read a variety of books, including Octavia Butler’s Parable of the Sower, which served as an excellent illustration of an old story that is relevant to present issues and situations. As a result, we were able to create our own unique stories with a clear location, cast of people, conflict, and plot. It was a tremendously thrilling experience to create every single detailed aspect of our worlds from scratch.

In addition to our stories, we also wrote World Building research essays to hone our informative writing abilities. We examined the real-world themes that surfaced in our stories’ conflicts even further after learning how to write essays on current concerns through the book “They Say I Say.”

This unit was helpful because it introduced my to a new side of writing. I had never read an Afrofuturist novel before, and the concepts brought up are complex and intriguing. This is definitely something thatI enjoy about the English program at freestyle, reading novels and other works of literature that are less mainstream and more interesting.