Reflections Project Introduction

Over the course of this multi step project, we made mandalas to represent who we are. Using Adobe Illustrator and the wacom tablet, we added to our Adobe knowledge. In animation, we learned the basics of 3d modeling with Maya, where we were able to design our own weapons, mess around with shapes, and model our own original characters.

My Personal Mandalas

Over the course of this multi step project, we made mandalas to represent who we are. Using Adobe Illustrator and the wacom tablet, we added to our Adobe knowledge. In animation, we learned the basics of 3d modeling with Maya, where we were able to design our own weapons, mess around with shapes, and model our own original characters.

The Mandala project consists of two mandalas, a black and white one and a colored one. We were asked the question “Who am I?” We answered this by drawing aspects that reprent who we are in these mandalas. Each layer contains some sort of line or symbol that tells a story.

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Black and White Mandala

Black and White Mandala Mandala Engraved on Tree Trunk

For my Mandala, I wanted to include lots of little symbols and details that represents who I am. The majority of the mandala is filled with little doodles that I would draw during class or on my sketchbooks- because I love to draw. I wanted to incude my own doodles rather than a pencil (or some drawing that represents art) because I feel like it’s more creative and personal. I also included a picture of my dog, Darla, who I love very much. I drew climbing holds on the outer edge because I love to rock climb. The style of lineart that I chose very closely reflects my own artsyle, which is a combination of thick and thin lineart, and lots of high contrast to make it pop. 

Using the drawing tablet with the pressure sensitive brushes was not something that I enjoyed at all. There was way too much stabilization with the brushes to the point where the line I drew did not look like the line that showed up at all. The pen was also incredibly sensitive and shaky. I ended up having to use CMD+Z a lot because I was unhappy with most of the strokes. Eventually, I started using the basic brush and my mouse, which is why the mandala looks much neater on the outer edges. 

Overall, I enjoyed how personal this project is. When I looked at the mandalas for the first time, I didn’t think much of it because I didn’t know how much effort and thought went into them. And Mr. Flo is right – it’s really hard to make a bad mandala using the reflecting technique.

I was happy with seeing the engraved product. I think that next time, if I never get it reprinted, I’ll try something other than a tree trunk. Since I included a lot of dark lines, it was kind of hard to see the overall pattern.

Colored Mandala

Colored Mandala
Sublimation Printed Colored Mandala

For my colored Mandala, I decided to start fresh and make a new one. Rather than including little easter eggs, I decided to base this Mandala off of my OC world that I’m making. My original characters are very important to me and a lot of my creativity goes into making this story, which is why I thought this mandala would also be a perfect representation of who I am. 

I had a lot more fun creating the second Mandala because I figured out how to work the wacom tablet well. In the past, I hated using the wacom because of how shaky and unstable the sensitivity was. However, once my arm got used to the pattern, it started feeling pretty natural. I decided to not use reflection when making the complicated pattern in the center because I thought it would look cooler and more chaotic. 

I liked seeing the printed out version, but I was a little disapointed becase there was a noticable light patch in the ink. This was probably because my mandala was so dark and saturated.

Mandala Build Reveal

After the drawings were finished, we were told to create a build reveal video on Adobe After Effects. We had to screen record unhiding all the layers on Adobe Illustrator, then include the video of the wood burning process which was fun to watch. To be honest, I was dreading the screen recording bit, because I had to unhide over 1,000 layers. But it became easy for me once I realized I could drag the mouse over multiple layers to unhide them at the same time.

Overall, I had a lot of fun on this project, especially the second Mandala. I got more comfortable with the wacom and illustrator (Two things that I was very unfamiliar and confused by) and got to draw what I wanted! This felt like one big doodle session which I really enjoyed. I learned more Adobe Illustrator tools, got more comfortable with the wacom, was able to be creative, and gain more practice with Adobe After Effects for the build reveal video.

Why I [Write] Essay

During this Unit, we were given an a prompt. Why do you [Write]? Essentially, we were asked to write about why we do [Creative Hobby], whether that be writing, drawing, singing, animating, drawing, or something else. To have a model to go off of, we read two essays. “Why I write” by Goerge Orwell and “Positive Obsession” by Octavia Butler. Taking inspiration and aspects from both essays, we wrote our own.

I couldn’t exactly come up with one specific creative thing I do, since I do a lot of things like making comics, drawing, and animating. I settled on the title, “Why I create.” That way, I would have a generalized title and could tackle each subject within my essay. 


I remember taking heavy inspiration from George Orwell’s essay. I was drawn in when he started talking about combining political purpose with creativity in order to create an educational and entertaining piece for the reader. I realized that a lot of my stories have strong, political statements even through I never outright state it. I also talked about my issue with how lots of women are written in media – Often times, they’re one dimensional, underwritten, or just used as the love interest/ fan service sexualization. I wrote about how I wanted to change the way women are portrayed in media.

Animation- 3D Modeling

In Animation, we learned how to use two more softwares – Maya and Zbrush. Maya is a more technical, geometry, and face based software in designed for making basic models. Zbrush is a software that requires a wacom tablet and pen, designed for smaller details and complex textures.

Maya

We started off practicing with Maya. To learn the basics, we made some shapes, constructed fire hydrants, created a table scene, and a temple landscape. My favorite to make was the weapon.

Then we learned how to render out the images to make them more refined.

Zbrush

Then, we moved on to Zbrush. At first, we practiced sculpting a skull and face. I started out with a sphere for both.

After we got some practice in, we sculpted the weapon and table.

Character

All this practice was to build up for the most important thing: Our characters! I had a lot of fun making my character base in Maya. Using my 2d artistic knowledge tranfered over suprisingly well into 3d.

I’m proud of how it ended up in Zbrush!