Introduction

My Portfolio page features some of the best work I made at Freestyle. There are so many great projects I want to share, and narrowing it down to only a few was difficult. However, I feel that these productions represent my creative abilities most clearly. If you are interested, take a look!

Zenith Project

My Zenith project is the epitome of my Freestyle experience, and I only found it fitting to feature it in my Portfolio. Over the span of a couple of months, I honed my 3D modeling skills in Blender by replicating a modern house interior. Throughout the process, I learned how to model in scale, develop an efficient workflow, tinker with lighting, and use shader nodes. For more information, see the “Zenith” tab on the menu bar.

Lightbox

In Digital Media, I created a form of layered art that, when stacked on top of each other, results in a 3D effect. When LED lights are placed at the back of the artwork, it highlights the contrast between the paper artwork and the lights. I also imported the lightbox layers into After Effects and made a short 3D showcase of the project. For this project, I chose to make a computer chip embedded in someone’s brain. This was related to the greater Worldbuilding project, which you can see in the “Narrative 2” section. For more details about the lightbox, see “Narrative Perspective in Digital Media”.

Assembled Lightbox (Cyan color)
Lightbox creation process
Lightbox 3D Assembly

3D Character Model

During my first semester of Senior year Animation, I became familiar with a few different programs including Maya, ZBrush, and Substance Painter. They all played a role in the character creation process, acting as a modeling, sculpting, and texturing program respectively. I first needed to block out the character in Maya so that I had a basic mesh to work with and add detail to. In ZBrush, I used a digital pen to sculpt finer details onto the model. Finally, I exported the model to Substance Painter to apply textures onto my character. After the modeling process was complete, I made a simple walk, run, and jump cycle in Maya. For a more detailed explanation, see “Reflections” and “Narrative Visual Perspective in Animation”.

ZBrush Character
Substance Painter Render — Mars
Substance Painter Render — Studio Lighting
Character Bio
Character walk, run, and jump