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Experimental

Design

Transportation

The assignment was to observe and select any non-motorized (and non-engine) vehicle which must have wheels.

I chose a toy car because it was a nice representation of a moving vehicle that could in a different model have an engine, but doesn’t in this version. I chose the bright orange car in front of a fence by sunset to make it look like the car was on fire. I thought it was really pleasing because the fire represents the car moving fast, but my car wasn’t really moving as much as it could have been. I was experimenting with unnatural angles and decided to go with a front side angle of the car. The car is in an impossible situation where it is stuck, and can’t move, however, it looks like it can speed up at any second. The shadows off the ledge are really sharp and dark to represent that danger and sharp edge.

A specific element I changed in the photo is I added warmth to make it even glow more. I increased the yellow tones in Adobe Photoshop color balance. I also made the colors more intense to draw even more attention to the photo by turning up the saturation and intensity.

 

Film

Haiku

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Synopsis

I am exploring the feeling of gratitude through the search for companionship. I am representing my emotions through a form of depression. I want to kind of have 2 worlds. The real world and then a parallel world. The real world is representing reality and the parallel word is a visual representation of my actor feeling. I am planning on shooting the real world in a playground that has a river floating next to it. I wanted to begin with having some weird shots of my actor on the playground where she almost weirdly staring at random things. I also want to use time effects like slow motion and then play really tense music in the soundtrack to give the audience an uncomfortable feeling. The entire reality world is build up like this to give the audience a known environment but make them feel uncomfortable and disturbed in it. I really want to bring in certain shots where the camera is almost like an eye and when it closes the actor appears somewhere else. I also thought of a shot in which my actor is finding a flower and destroying it to have a clear symbolization of unhappiness. For the middle-ending part of my film by the actor is going to go to the little river in the back of the playground. She is finding a mirror and is going to stare at herself in the reflection. This is representing the search for companionship by finding herself. She starts smiling at herself in the election to represent that she is happy and grateful about having herself always by her side. The end of my film is my actor standing in the river with wet hair and smiling. The parallel world is my actor in a headshot in water  kind of drowning but ends up getting pushed up and back to breathing

This visually showing the emotions of pressure and uncontrollable conditions. Depression is something that is hard to stop by itself so the water is representing this feeling of being out of control. It is hard to understand but I think water is the perfect element to help understand the emotions. Throughout the beginning and middle of the film, there are always scenes of her in the water popping out of the random. This is representing the uncontrollable feelings and that they basically random come and get worse. She is more and more drowning but it ends on when she accepts herself in the real world she gets a push out of the water and she can breathe again. The last shot is then her soaking wet hair in the real word standing in the river.

 

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