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Christa Pauly
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ZBrush Head Modeling

ZBrush Head Modeling

In Animation, we were asked to model a character head using the program ZBrush. I found that my most used tools were the clay build up, move topographically, smooth, and inflate.

At first, it was pretty hard for me to get used to the different tools, but by the end I was really enjoying playing with the software. It was a very relaxing process. I ended up making mine look like a humanoid monkey person.

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