Narrative Visual Perspective in Animation Introduction
In the Animation Narrative Unit, we were challenged to apply our 3D knowledge to create animations and characters and props to assist and tell a good story. Here are mine!
Character Design in 3D
To learn about the 3D character pipeline, we created characters from concept to final render and did all of the steps in between. Here’s my character!
Walk, Jump, Idle & Die Animations for Game Design
To learn about game design and how 3D assets can be used to expedite the process, we created multiple frames of animation for each action and exported them into a game engine for later use.
Walk
Jump
Idle
Die
Action Reaction Animation
After learning motion capture animation, building our own models and learning how to pose them, we created a final big narrative project where our characters had to follow a certain narrative and react with their surroundings.